plong wrote:
I've played it for enough time to beat the campaign festival mode. After that, I went online for a little bit (maybe 4-5 races) then hung it up. I guess I just really, really hate the vehicle handling in this game. After the perfect balance between racing sim and arcade shown on the first motorstorm, It's like they went out of the way to fuck with the thing that made it so good. On this new game, sometimes it's hard to keep going in a straight line. Really? Why make the steering so squirrely? Ugh.
as frustrating as the "straight line" problem can be, i just chalk that up to the "constant earthquakes, typhoons, rpg's and explosions" going on around you. and yeah, they gave up completely on the sim end of it RIGHT after the first one, and i did enjoy the tightness of the controls on that 1st one more than any sequel.
but i think as an arcadey-end game this is the ONE! the excitement level as tracks become tunnels because of missiles or ferris wheels or what have you is a total gas. i'm having fun like i did the first time i ever played an out-run in the arcade or crazy taxi or some shit like that. i howl with laughter/astonishment on a regular basis the first time through a course, and that never happens in a racer.
the 2 things that ARE driving me nuts right now is how long it can take before it'll accept a "select/reset to track" if you've gone off a cliff or wedges against a structure. wastes far too many seconds waiting on it to allow you to reset. and even worse, the rubber-banding on this game is worse than any i've ever played. it's noticeable on most tracks, but there were a couple of specific races where it got so bad it was just fucking maddening. those are the 2 or 3 tracks where my times are better than yours. its not even that i ran good races, but the rubber-banding made me run those couple a dozen times each just to qualify, and none of them are 1sts. but i
did get real fucking good at those tracks . . . but seriously, controller-throwning madness.
still a gas, though . . .